


System Shock 2’s story unfolds gradually as you explore the destroyed innards of the Von Braun. And then you get contacted by another lone survivor who has a seemingly encyclopedic knowledge of the ship – and what you must do in order to make it out alive. Your only means of making any sense of things will come through the various entry logs and ghostly apparitions that offer scant clues as to what happened. Regardless, a little exploring reveals just how grim the situation is – everyone’s dead or dying, a rogue AI has taken control of the ship and parts of the super-structure are falling apart after a few pitched battles. Cliched or no, it does offer a convenient premise on why you can’t remember the tragedy that has befallen the crew of the ship, or even why you’ve been put into suspended animation in the first place, or what you must do to fix things. Things go horribly wrong somewhere along the way, of course, as you find yourself awakening from a cryo-induced sleep that – surprise – leaves you with a bad case of amnesia. It’s then off to the Von Braun, a futuristic ship that can travel faster than light, as she embarks on her maiden voyage. This style of character building does have an immediate effect on how you start playing, as your choices will dictate your starting stats and what areas you’ll specialize in. You’re shown the basic workings of the world and are left to customize your character through a hub-style network of academies and assignments that fast-forwards you four years in game time.

This game’s a complete mish-mash of genres – first person shooter, role-playing game, survival horror, stealth game yet out of all of these, ‘survival horror’ screams out the loudest, perfectly matching the horrified screams of those trapped on the derelict Von Braun.īefore you arrive there, however, the game starts out leniently with an introductory tutorial level. I’ll be excused if I can’t fit System Shock 2 into any clear category. The sequel that will shock you into submission.
